Bat
Attributes: Intelligence 0, Wits 1, Resolve 0, Strength 1, Dexterity 4, Stamina 1, Presence 1, Manipulation 0, Composure 1 Skills: Athletics (Flight) 4, Brawl 1, Survival 3 Willpower: 1 Initiative: 9 Defense: 4 Speed: 15 (flight only; species factor 10) Size: 1 Weapons/Attacks: Type Damage Dice Pool Bite -- 2 Health: 2 Special: Bats can see and maneuver in total darkness without penalty.
Badger
Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 2, Dexterity 3, Stamina 5, Presence 2, Manipulation 1, Composure 2 Skills: Athletics 4 (Burrowing), Brawl 3, Intimidation 1, Stealth 2, Survival 4 Willpower: 5 Initiative: 5 Defense: 7 Speed: 9 (species factor 4) Size: 3 Weapons/Attacks: Type Damage Dice Pool Bite +0 5 Health: 9 Special: Badgers add two extra dice to all rolls to resist toxins and disease.
Bear
Attributes: Intelligence 1, Wits 2, Resolve 4, Strength 6, Dexterity 2, Stamina 4, Presence 3, Manipulation 1, Composure 4 Skills: Athletics (Climbing) 3, Brawl 4, Intimidation 3, Survival 3 Willpower: 5 Initiative: 6 Defense: 5 Speed: 13 (species factor 6) Size: 7 Weapons/Attacks: Type Damage Dice Pool Bite +2 10 Claw +1 10 Health: 11
Cat (Domestic)
Attributes: Intelligence 1, Wits 4, Resolve 3, Strength 1, Dexterity 5, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics 4, Brawl 2, Stealth 3 Willpower: 6 Initiative: 8 Defense: 9 Speed: 13 (species factor 7) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0 3 Claw +0 3 Health: 5 Special: Cats have excellent night vision.
Cat (Great)
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 5, Dexterity 4, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics (Climbing) 4, Brawl 4 (Claws), Intimidation 3, Stealth 3, Survival (Tracking) 3 Willpower: 7 Initiative: 8 Defense: 8 Speed: 16 (species factor 8) Size: 5 Weapons/Attacks: Type Damage Dice Pool Bite +2 9 Claw +1 10 Health: 8 Special: Cats have excellent night vision.
Chimpanzee
Attributes: Intelligence 2, Wits 3, Resolve 2, Strength 5, Dexterity 4, Stamina 3, Presence 2, Manipulation 2, Composure 4 Skills: Athletics (Climbing) 3, Brawl (Bite) 3, Intimidation 3, Survival 3 Willpower: 6 Initiative: 8 Defense: 4 Speed: 13 (species factor 6) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite +0 9 Health: 7
Coyote
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 3, Dexterity 3, Stamina 3, Presence 4, Manipulation 1, Composure 3 Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 2, Survival (Tracking) 4 Willpower: 7 Initiative: 6 Defense: 8* Speed: 13 (species factor 7) Size: 3 Weapons/Attacks: Type Damage Dice Pool Bite +0 6 Health: 6
Crocodile
Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 4, Dexterity 1, Stamina 4, Presence 2, Manipulation 1, Composure 4 Skills: Athletics 3 (Swimming), Brawl 3 (Grappling), Intimidation 3, Stealth 2 (Swamps), Survival 3 Willpower: 7 Initiative: 6 Defense: 4 Speed: 10 (species factor 5) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite +2* 7
When a crocodile succeeds a bite attack it immediately grapples it’s victim. Grappled victims take a two die penalty to counter grapple a crocodile once bitten.
Health: 9
Deer (Buck)
Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 3, Dexterity 3, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics (Running) 3, Brawl 3 (Horns), Intimidation 2, Survival 2 Willpower: 6 Initiative: 6 Defense: 3 Speed: 14 (species factor 8) Size: 6 Weapons/Attacks: Type Damage Dice Pool Horn +1 7 Health: 9
Dog (Large)
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 4, Dexterity 3, Stamina 3, Presence 4, Manipulation 1, Composure 3 Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 1, Survival (Tracking) 3 Willpower: 7 Initiative: 6 Defense: 8* Speed: 14 (species factor 7) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite +0 6 Health: 7
Dog (Small)
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 2, Dexterity 3, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics (Running) 3, Brawl 2, Intimidation 1, Stealth 1, Survival (Tracking) 3 Willpower: 7 Initiative: 6 Defense: 7* Speed: 11 (species factor 6) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0 4 Health: 5
Elephant
Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 9, Dexterity 2, Stamina 7, Presence 2, Manipulation 1, Composure 3 Skills : Athletics (Running) 2, Brawl 3 (Tusks), Intimidation 3, Survival 3 Willpower: 6 Initiative: 5 Defense: 4 Speed: 15 (species factor 6) Size: 15 Weapons/Attacks: Type Damage Dice Pool Tusk +1 13 Trample +3 12 Health: 22
Fox
Attributes: Intelligence 1, Wits 4, Resolve 3, Strength 1, Dexterity 4, Stamina 3, Presence 2, Manipulation 1, Composure 3 Skills: Athletics (Running) 4, Brawl 3, Intimidation 1, Stealth 3, Survival (Tracking) 3 Willpower: 5 Initiative: 7 Defense: 8 Speed: 13 (species factor 7) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0 4 Health: 5
Horse
Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 5, Dexterity 3, Stamina 5, Presence 3, Manipulation 1, Composure 2 Skills: Athletics 4, Brawl 1 (kicking), Survival 2 Willpower: 5 Initiative: 5 Defense: 7 Speed: 19 (species factor 12) Size: 7 Weapons/Attacks: Type Damage Dice Pool Bite +0 5 Hoof +2* 6
A successful strike from a horse’s hoof inflicts the Knocked Down Tilt (GMC pg. 211)
Health: 12 Special: Horses can lift four times as much as a human with comparable Strength and Athletics.
Owl
Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 1, Dexterity, 3, Stamina 2, Presence 3, Manipulation 1, Composure 3 Skills: Athletics 3, Brawl 2 (Ambush), Intimidation 2, Stealth 2, Survival 3 Willpower: 6 Initiative: 6 Defense: 6 Speed: 14 (flight; species factor 10) Size: 2 Weapons/Attacks: Type Damage Dice Pool Beak +0 3 Talons +1 3 Health: 4 Special: +2 on sight and sound perception rolls
Rat
Attributes: Intelligence 1, Wits 3, Resolve 2, Strength 1, Dexterity 4, Stamina 2, Presence 1, Manipulation 2, Composure 2 Skills: Athletics 3, Stealth 4, Survival 1 Willpower: 4 Initiative: 5 Defense: 7 Speed: 6 (species factor 2) Size: 1 Weapons/Attacks: Type Damage Dice Pool Bite --- 1 Health: 3
Corvid
Attributes: Intelligence 2, Wits 4, Resolve 4, Strength 1, Dexterity 3, Stamina 2, Presence 3, Manipulation 1, Composure 3 Skills: Athletics 3, Brawl 1, Intimidation 2, Survival 3 Willpower: 7 Initiative: 6 Defense: 6 Speed: 14 (flight only; species factor 10) Size: 2 Weapons/Attacks: Type Damage Dice Pool Beak +0 2 Health: 4
Snake
Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 1, Dexterity 3, Stamina 1, Presence 3, Manipulation 1, Composure 4 Skills: Athletics 1, Brawl 1, Intimidation 2, Stealth 4, Survival 3 Willpower: 7 Initiative: 7 Defense: 4 Speed: 6 (species factor 2) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0* 2
Many snakes possess a venomous bite, with Toxicity varying from 3, for weaker poisons, all the way to 10 for the most lethal vipers. This inflicts the Poisoned tilt with Moderate or Grave severity as deemed appropriate.
Health: 3
Toad
Attributes: Intelligence 0, Wits 2, Resolve 1, Strength 1, Dexterity 3, Stamina 1, Presence 1, Manipulation 1, Composure 3 Skills: Athletics (Hopping) 2, Survival (Finding Food) 3 Willpower: 4 Initiative: 5 Defense: 5 Speed: 6 (species factor 2) Size: 1 Weapons/Attacks: None Health: 2
Weasel or Ferret
Attributes: Intelligence 1, Wits 2, Resolve 2, Strength 1, Dexterity 3, Stamina 2, Presence 2, Manipulation 1, Composure 2 Skills: Athletics 2, Brawl 1, Intimidation 1, Stealth 4, Survival 3 Willpower: 4 Initiative: 5 Defense: 5 Speed: 11 (species factor 7) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0 2 Health: 4
Wolf
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 4, Dexterity 3, Stamina 3, Presence 4, Manipulation 1, Composure 3 Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 2, Survival (Tracking) 4 Willpower: 7 Initiative: 6 Defense: 8* Speed: 14 (species factor 7) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite +1 7 Health: 7
Animal stats for chrysalis
Re: Animal stats for chrysalis
Eagle: Strength 4, Dexterity 3, Stamina 5, Size 4, Speed 20, Skills Athletics (Flight) 4, Brawl 1 , Survival 3
Weapons:(beak) 1 (L) (talons) 2 (L)
Special:+2 to sight perception rolls
Toad Attributes: Intelligence 0, Wits 2, Resolve 1, Strength 1, Dexterity 3, Stamina 1, Presence 1, Manipulation 1, Composure 3 Skills: Athletics (Hopping) 2, Survival (Finding Food) 3 Willpower: 4 Initiative: 5 Defense: 3 Speed: 6 (species factor 2) Size: 1 Health: 2
Buck Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 3, Dexterity 3, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics (Running) 3, Brawl 3, Intimidation 2, Survival 2 Willpower: 6 Initiative: 6 Defense: 3 Speed: 14 (species factor 8) Size: 6 Weapons/Attacks: Type Damage Dice Pool Horn 3 (L) 9 Health: 9
Chimpanzee Attributes: Intelligence 2, Wits 3, Resolve 2, Strength 3, Dexterity 4, Stamina 3, Presence 2, Manipulation 2, Composure 4 Skills: Athletics (Climbing) 3, Brawl (Bite) 3, Intimidation 3, Survival 3 Willpower: 6 Initiative: 8 Defense: 4 Speed: 13 (species factor 6) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite 2 (L) 6 Health: 7
Bear Attributes: Intelligence 1, Wits 2, Resolve 4, Strength 5, Dexterity 2, Stamina 4, Presence 3, Manipulation 1, Composure 4 Skills: Athletics (Climbing) 3, Brawl 4, Intimidation 3, Survival 3 Willpower: 5 Initiative: 6 Defense: 2 Speed: 13 (species factor 6) Size: 7 Weapons/Attacks: Type Damage Dice Pool Bite 3 (L) 7 Claw 1 (L) 9 Health: 11
Ant Swarm Attributes: Intelligence 0, Wits 2, Resolve 2, Strength 1, Dexterity 4, Stamina 3, Presence 1, Manipulation 0, Composure 4 Skills: Athletics 3, Brawl 4, Survival 2 Willpower: 6 Initiative: 8 Defense: 4 Speed: 10 (species factor 5) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bites 1 (B)* 6 Health: 7 Notes: Because the ant swarm can only attack if it is already crawling over its target, its attacks ignore Defense. Ants and an ant swarm can climb obstacles without any roll, and at their normal movement rate.
Weapons:(beak) 1 (L) (talons) 2 (L)
Special:+2 to sight perception rolls
Toad Attributes: Intelligence 0, Wits 2, Resolve 1, Strength 1, Dexterity 3, Stamina 1, Presence 1, Manipulation 1, Composure 3 Skills: Athletics (Hopping) 2, Survival (Finding Food) 3 Willpower: 4 Initiative: 5 Defense: 3 Speed: 6 (species factor 2) Size: 1 Health: 2
Buck Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 3, Dexterity 3, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics (Running) 3, Brawl 3, Intimidation 2, Survival 2 Willpower: 6 Initiative: 6 Defense: 3 Speed: 14 (species factor 8) Size: 6 Weapons/Attacks: Type Damage Dice Pool Horn 3 (L) 9 Health: 9
Chimpanzee Attributes: Intelligence 2, Wits 3, Resolve 2, Strength 3, Dexterity 4, Stamina 3, Presence 2, Manipulation 2, Composure 4 Skills: Athletics (Climbing) 3, Brawl (Bite) 3, Intimidation 3, Survival 3 Willpower: 6 Initiative: 8 Defense: 4 Speed: 13 (species factor 6) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite 2 (L) 6 Health: 7
Bear Attributes: Intelligence 1, Wits 2, Resolve 4, Strength 5, Dexterity 2, Stamina 4, Presence 3, Manipulation 1, Composure 4 Skills: Athletics (Climbing) 3, Brawl 4, Intimidation 3, Survival 3 Willpower: 5 Initiative: 6 Defense: 2 Speed: 13 (species factor 6) Size: 7 Weapons/Attacks: Type Damage Dice Pool Bite 3 (L) 7 Claw 1 (L) 9 Health: 11
Ant Swarm Attributes: Intelligence 0, Wits 2, Resolve 2, Strength 1, Dexterity 4, Stamina 3, Presence 1, Manipulation 0, Composure 4 Skills: Athletics 3, Brawl 4, Survival 2 Willpower: 6 Initiative: 8 Defense: 4 Speed: 10 (species factor 5) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bites 1 (B)* 6 Health: 7 Notes: Because the ant swarm can only attack if it is already crawling over its target, its attacks ignore Defense. Ants and an ant swarm can climb obstacles without any roll, and at their normal movement rate.
Storyteller
Re: Animal stats for chrysalis
Elk: Strength 5, Dexterity 2, Stamina 5, Size 10, Speed 10, Skills Athletics 2, Brawl 2, Survival 3
Weapons: Antlers +3 Lethal
Special:+1 to perception rolls
Weapons: Antlers +3 Lethal
Special:+1 to perception rolls
Storyteller
Re: Animal stats for chrysalis
Hare:Strength 3, Dexterity 4, Stamina 2, Size 3, Health 5, Speed 6, +2 to perception rolls Bite 1(L)
Storyteller
Re: Animal stats for chrysalis
Manticore: Strength 6, Dexterity 4, Stamina 7, Size 8, Speed 8/15(flight), Bite 3(L) claw 2(L) tail 1(L) Skills Athletics(flight) 2, Brawl 3, Survival 1 +3 to perception rolls
Catbird: Strength 0, Dexterity 3, Stamina 1, Size 1, Speed 5(flight),beak 0(L) Skills Athletics(flight) 3, Survival 1 +1 to perception rolls
Catbird: Strength 0, Dexterity 3, Stamina 1, Size 1, Speed 5(flight),beak 0(L) Skills Athletics(flight) 3, Survival 1 +1 to perception rolls
Storyteller
Re: Animal stats for chrysalis
Turkey Vulture: Strength 3, Dexterity 4, Size 3, Speed 7, Stats Perception(sight) +1. Ignore any penalties caused by ingesting tainted food, or nausea inducing poisons, unless magical in nature.
Beast most fowl: Strength 4, Dexterity 4, Stamina 4, Size 5, Speed 8, +4 to perception rolls with smell
Bite 2(L), Claw 1(L) +1 to social rolls in an attempt to impress
Copperhead: Strength 4, Dexterity 4,, Size 2, Speed 8, +2 to perception rolls
Bite 0(L) Venomous, Limbless
Alligator: as Crocodile
Beast most fowl: Strength 4, Dexterity 4, Stamina 4, Size 5, Speed 8, +4 to perception rolls with smell
Bite 2(L), Claw 1(L) +1 to social rolls in an attempt to impress
Copperhead: Strength 4, Dexterity 4,, Size 2, Speed 8, +2 to perception rolls
Bite 0(L) Venomous, Limbless
Alligator: as Crocodile
Storyteller