(D3-EN)Dream a little dream(event)
Posted: Thu Oct 10, 2019 1:11 am
Dream a little dream
Research is underway for patients with chronic nightmares. A research study hosted by an Amber Trylline of the Dream Institute for Living pays 200 for a few therapy sessions and a single early night session of intensive and revolutionary 'dream therapy' techniques. All under strict NDA, of course. Specialists have been hired for the intensive session by Amber and her coworker to alter moods as the clients sleep by talking softly and other means necessary, just don't wake the client. Amber herself has been promised success in keeping her job, by becoming oathbound to the king of Autumn. She herself doesn't fully understand how the changelings succeed in changing mood and the king wants to keep it that way. Either way, the experiment is an easy source of glamour.
Based on court, determine what mood you wish to achieve in your assigned client. Roll a d10 to determine what their recurrent nightmares are of:
1- spiders
2-snakes
3-falling
4-humiliation
5-being followed
6-entrapment
7-being cannibalized/eaten by something
8- otherworldly horrors
9- starvation
10- bullying/harm from others(be careful writing this out)
If you are an Autumn courtier you are the control group, keep the client afraid. Anyone else, try and incite your court emotion.
Make a pledge with the client, as part of the signing of the contract. This counts towards the event. Then after they are asleep, enter the hedge and fall into a meditative sleep to enter the dream. Spend a point of wyrd and roll: resolve+composure+wyrd extended (5 successes)
This equals 5 minus number of turns to achieve dream points to a minimum of zero.
(Edit: only spend glamour once here)*
Scour the dream: The client's dreams are intensity 5 to start. They feel extremely realistic, describe the discomfort you feel. As intensity lowers it will feel more hazy and disconnected. To lower intensity, roll wits+empathy+wyrd-intensity if it hits zero they wake up. Gain a dream point for each success each success also lowers the dream intensity by 1
Dream psychotherapy: one night of dream therapy is worth a week of intensive psychotherapy. Roll wits+empathy+wyrd-intensity to help your client out. Each success is worth a dream point. A dramatic failure results in dream combat occurring.
Roll Manipulation+a social skill of your choice+wyrd and describe how you change the dream to your court's emotion or give them a different fear. Each success is worth a dream point
Finally, roll resolve+composure to wake up and report your findings. =a success or exceptional success results in 200 dollars pay.
All who participate gain 3 commendation points and the top two gain an additional point.
Research is underway for patients with chronic nightmares. A research study hosted by an Amber Trylline of the Dream Institute for Living pays 200 for a few therapy sessions and a single early night session of intensive and revolutionary 'dream therapy' techniques. All under strict NDA, of course. Specialists have been hired for the intensive session by Amber and her coworker to alter moods as the clients sleep by talking softly and other means necessary, just don't wake the client. Amber herself has been promised success in keeping her job, by becoming oathbound to the king of Autumn. She herself doesn't fully understand how the changelings succeed in changing mood and the king wants to keep it that way. Either way, the experiment is an easy source of glamour.
Based on court, determine what mood you wish to achieve in your assigned client. Roll a d10 to determine what their recurrent nightmares are of:
1- spiders
2-snakes
3-falling
4-humiliation
5-being followed
6-entrapment
7-being cannibalized/eaten by something
8- otherworldly horrors
9- starvation
10- bullying/harm from others(be careful writing this out)
If you are an Autumn courtier you are the control group, keep the client afraid. Anyone else, try and incite your court emotion.
Make a pledge with the client, as part of the signing of the contract. This counts towards the event. Then after they are asleep, enter the hedge and fall into a meditative sleep to enter the dream. Spend a point of wyrd and roll: resolve+composure+wyrd extended (5 successes)
This equals 5 minus number of turns to achieve dream points to a minimum of zero.
(Edit: only spend glamour once here)*
Scour the dream: The client's dreams are intensity 5 to start. They feel extremely realistic, describe the discomfort you feel. As intensity lowers it will feel more hazy and disconnected. To lower intensity, roll wits+empathy+wyrd-intensity if it hits zero they wake up. Gain a dream point for each success each success also lowers the dream intensity by 1
Dream psychotherapy: one night of dream therapy is worth a week of intensive psychotherapy. Roll wits+empathy+wyrd-intensity to help your client out. Each success is worth a dream point. A dramatic failure results in dream combat occurring.
Roll Manipulation+a social skill of your choice+wyrd and describe how you change the dream to your court's emotion or give them a different fear. Each success is worth a dream point
Finally, roll resolve+composure to wake up and report your findings. =a success or exceptional success results in 200 dollars pay.
All who participate gain 3 commendation points and the top two gain an additional point.